We collaborated with Theatre Replacement, Director Meg Roe, and visual artist and scenic designer Cindy Mochizuki to create a virtual version of the set and story world created for Theatre Replacement’s live production of Alice in Wonderland. Audiences from both the online and in-person performances were invited to meet the cast and each other on the platform Gather, while exploring interactive elements that echoed story elements from the script.
Process Design and Key Outcomes
Artists were enabled to:
explore the tools needed to transform set drawings into layered images with orthaganal perspective appropriate for virtual world building
examine the play’s narrative and extract key scenes that evoke interactions online
explore the dramaturgy of incorporating online audience contributions to extend the “Kids can!” youth empowerment moment of the live production.
explore backstage camerawork to expose the performers’ perspective
incorporate interactive games connected to show design and themes
create proximity based immersive sound design elements
Audiences had the opportunity to:
Meet cast members and other online audience members from around the world at the postshow online event
explore an immersive and interactive world based on the show, putting themselves into the Wonderland landscape
record their voices through the interface, and those recordings were incorporated into the proximity based sound design of the world
view the entire live production from a backstage perspective
The technical team gained experience with:
pushing the boundaries of creative interactive possibilities on the Gather platform
setup of an audio streaming server
integration of html5 games into webpages